Publications
Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities
In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022). IEEE, 10 pages.
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality
In Proceedings of the SIGCHI Conference on Human Factors (CHI 2022). ACM, 1-20.
The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects
In Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020) (XR 2020). CEUR Workshop Proceedings, paper 6.
Altering User Movement Behaviour in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics 23, 4, 1312-1321.
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences
In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015). ACM, 3307-3316.