Publications

The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment

Adalberto L. Simeone, Niels C. Nilsson, André Zenner, Marco Speicher, and Florian Daiber

In Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2020). IEEE, 9 pages.

LIVE: the Human Role while Learning in an Immersive Virtual Environment

Adalberto L. Simeone, Marco Speicher, Andreea Molnar, Adriana Wilde, and Florian Daiber

In Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2019). ACM, 11 pages.

Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality

Robbe Cools and Adalberto L. Simeone

In Proceedings of the International Conference on Advanced Visual Interfaces (SUI 2019). ACM, 5 pages.

Inside looking out or outside looking in? An evaluation of visualisation modalities to support the creation of a Substitutional Virtual Environment

Jose F. Garcia, Adalberto L. Simeone, Matthew Higgins, Wendy Powell, and Vaughan Powell

In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2018). ACM, {29:1-29:8}.

A Virtual Reality Shopping Experience using the Apartment Metaphor

Marco Speicher, Philip Hell, Florian Daiber, Adalberto L. Simeone, and Antonio Krüger

In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2018). ACM, {17:1-17:9}.

DOI Link

Altering User Movement Behaviour in Virtual Environments

Adalberto L. Simeone, Ifigeneia Mavridou, and Wendy Powell

IEEE Transactions on Visualization and Computer Graphics 23, 4, 1312-1321.

Recommender system for physical object substitution in VR

Jose G. Estrada and Adalberto L. Simeone

In Proceedings of IEEE Virtual Reality (VR 2017). IEEE, 359-360.

Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze

Adalberto L. Simeone, Andreas Bulling, Jason Alexander, and Hans Gellersen

In Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI 2016). ACM, 168-175.

Indirect touch manipulation for interaction with stereoscopic displays

Adalberto L. Simeone

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2016). IEEE, 13-22.

The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences

Adalberto L. Simeone

In Proceedings of the 2nd Workshop on Everyday Virtual Reality (WEVR 2016). IEEE, 1-4.

Substitutional Reality: bringing virtual reality home

Adalberto L. Simeone and Eduardo Velloso

XRDS: Crossroads, the ACM Magazine for Students 22, 1, 24-29.

Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences

Adalberto L. Simeone, Eduardo Velloso, and Hans Gellersen

In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015). ACM, 3307-3316.

Substitutional Reality: Towards a research agenda

Adalberto L. Simeone

In Proceedings of the 1st Workshop on Everyday Virtual Reality (WEVR 2015). IEEE, 19-22.

Comparing indirect and direct touch in a stereoscopic interaction task

Adalberto L. Simeone and Hans Gellersen

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2015). IEEE, 105-108.

Select & Apply: understanding how users act upon objects across devices

Adalberto L. Simeone, Ming K. Chong, Corina Sas, and Hans Gellersen

Personal and Ubiquitous Computing 19, 5-6, 881-896.

Feet movement in desktop 3D interaction

Adalberto L. Simeone, Eduardo Velloso, Jason Alexander, and Hans Gellersen

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2014). IEEE, 71-74.