Publications

Using the Think Aloud Protocol in an Immersive Virtual Reality Evaluation of a Virtual Twin

Xuesong Zhang and Adalberto L. Simeone

In Proceedings of the 2022 ACM Symposium on Spatial User Interaction (SUI 2022). Association for Computing Machinery, 1-8.

AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed Reality

Tim De Bauw, Robbe Cools, and Adalberto L. Simeone

In Proceedings of the 2022 ACM Symposium on Spatial User Interaction (SUI 2022). Association for Computing Machinery, 1-2.

Second Place Poster
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Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality

Robbe Cools, Matt Gottsacker, Adalberto L. Simeone, Gerd Bruder, Greg Welch, and Steven Feiner

In 1st Workshop on Prototyping Cross-Reality Systems at ISMAR 2022 (PCRS 2022). IEEE, 8.

Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities

Robbe Cools, Augusto Esteves, and Adalberto L. Simeone

In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022). IEEE, 10 pages.

Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality

Adalberto L. Simeone, Robbe Cools, Stan Depuydt, João M. Gomes, Piet Goris, Joseph Grocott, Augusto Esteves, and Kathrin Gerling

In Proceedings of the SIGCHI Conference on Human Factors (CHI 2022). ACM, 1-20.

Foldable Spaces: An Overt Redirection Approach for Natural Walking in Virtual Reality

Jihae Han, Andrew Vande Moere, and Adalberto L. Simeone

In Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2022). IEEE, 8 pages.

Persephone’s Feet: A Foot-Based Approach to Play in Virtual Reality

Jihae Han and Adalberto L. Simeone

In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA 2022). Association for Computing Machinery, 1-6.

Student Game Competition Category Winner

Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets

Francisco Nicolau, Johan Gielis, Adalberto L. Simeone, and Daniel Simões Lopes

In Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2022). IEEE, 21-28.

Mobile Displays for Cross-Reality Interactions between Virtual and Physical Realities

Robbe Cools and Adalberto L. Simeone

In 20th International Conference on Mobile and Ubiquitous Multimedia (MUM 2021). Association for Computing Machinery, 217–219.

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Using Heuristic Evaluation in Immersive Virtual Reality Evaluation

Xuesong Zhang and Adalberto L. Simeone

In 20th International Conference on Mobile and Ubiquitous Multimedia (MUM 2021). Association for Computing Machinery, 223–225.

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Propping up Virtual Reality with Haptic Proxies

Niels C. Nilsson, André Zenner, and Adalberto L. Simeone

IEEE Computer Graphics and Applications 41, 05, 104-112.

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SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality

Robbe Cools, Jihae Han, and Adalberto L. Simeone

In Proceedings of the 2021 ACM Designing Interactive Systems Conference (DIS 2021). ACM, 8 pages.

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Exploring an Architectural Framework for Human-Building Interaction via a Semi-Immersive Cross-Reality Methodology

Binh V. Duc Nguyen, Adalberto L. Simeone, and Andrew Vande Moere

In Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM, 252-261.

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The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects

Jihae Han, Robbe Cools, and Adalberto L. Simeone

In Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020) (XR 2020). CEUR Workshop Proceedings, paper 6.

Evaluating immersive experiences during Covid-19 and beyond

Anthony Steed, Francisco R. Ortega, Adam S. Williams, Ernst Kruijff, Wolfgang Stuerzlinger, Anil U. Batmaz, Andrea S. Won, Evan S. Rosenberg, Adalberto L. Simeone, and Aleshia Hayes

ACM Interactions 27, 4, 62-67.

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Assessing Social Text Placement in Mixed Reality TV

Florian Mathis, Xuesong Zhang, Mark McGill, Adalberto L. Simeone, and Mohamed Khamis

In ACM International Conference on Interactive Media Experiences (IMX 2020). ACM, 205–211.

Best Work-in-Progress Award
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The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment

Adalberto L. Simeone, Niels C. Nilsson, André Zenner, Marco Speicher, and Florian Daiber

In Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2020). IEEE, 9 pages.

Nominated for Best Conference Paper

Virtual Reality Games for People Using Wheelchairs

Kathrin Gerling, Patrick Dickinson, Kieran Hicks, Liam Mason, Adalberto L. Simeone, and Katta Spiel

In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2020). ACM, 1-11.

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LIVE: the Human Role while Learning in an Immersive Virtual Environment

Adalberto L. Simeone, Marco Speicher, Andreea Molnar, Adriana Wilde, and Florian Daiber

In Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2019). ACM, 11 pages.

Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality

Robbe Cools and Adalberto L. Simeone

In Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2019). ACM, 1-5.

Best Short Paper
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Inside looking out or outside looking in? An evaluation of visualisation modalities to support the creation of a Substitutional Virtual Environment

Jose F. Garcia, Adalberto L. Simeone, Matthew Higgins, Wendy Powell, and Vaughan Powell

In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2018). ACM, {29:1-29:8}.

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A Virtual Reality Shopping Experience using the Apartment Metaphor

Marco Speicher, Philip Hell, Florian Daiber, Adalberto L. Simeone, and Antonio Krüger

In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2018). ACM, {17:1-17:9}.

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Altering User Movement Behaviour in Virtual Environments

Adalberto L. Simeone, Ifigeneia Mavridou, and Wendy Powell

IEEE Transactions on Visualization and Computer Graphics 23, 4, 1312-1321.

Recommender system for physical object substitution in VR

Jose G. Estrada and Adalberto L Simeone

In Proceedings of IEEE Virtual Reality (VR 2017). IEEE, 359-360.

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Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze

Adalberto L. Simeone, Andreas Bulling, Jason Alexander, and Hans Gellersen

In Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI 2016). ACM, 168-175.

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Indirect touch manipulation for interaction with stereoscopic displays

Adalberto L. Simeone

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2016). IEEE, 13-22.

The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences

Adalberto L. Simeone

In Proceedings of the 2nd Workshop on Everyday Virtual Reality (WEVR 2016). IEEE, 1-4.

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Substitutional Reality: bringing virtual reality home

Adalberto L Simeone and Eduardo Velloso

XRDS: Crossroads, the ACM Magazine for Students 22, 1, 24-29.

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Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences

Adalberto L. Simeone, Eduardo Velloso, and Hans Gellersen

In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015). ACM, 3307-3316.

Substitutional Reality: Towards a research agenda

Adalberto L. Simeone

In Proceedings of the 1st Workshop on Everyday Virtual Reality (WEVR 2015). IEEE, 19-22.

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Comparing indirect and direct touch in a stereoscopic interaction task

Adalberto L. Simeone and Hans Gellersen

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2015). IEEE, 105-108.

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Select & Apply: understanding how users act upon objects across devices

Adalberto L Simeone, Ming Ki Chong, Corina Sas, and Hans Gellersen

Personal and Ubiquitous Computing 19, 5-6, 881-896.

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Feet movement in desktop 3D interaction

Adalberto L. Simeone, Eduardo Velloso, Jason Alexander, and Hans Gellersen

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2014). IEEE, 71-74.

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