Publications

Inside looking out or outside looking in? An evaluation of visualisation modalities to support the creation of a Substitutional Virtual Environment

Jose F. Garcia, Adalberto L. Simeone, Matthew Higgins, Wendy Powell, and Vaughan Powell

In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2018). ACM, in print.

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A Virtual Reality Shopping Experience using the Apartment Metaphor

Marco Speicher, Philip Hell, Florian Daiber, Adalberto L. Simeone, and Antonio Krüger

In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2018). ACM, in print.

Altering User Movement Behaviour in Virtual Environments

Adalberto L. Simeone, Ifigeneia Mavridou, and Wendy Powell

IEEE Transactions on Visualization and Computer Graphics 23, 4 (April 2017), 1312-1321.

Recommender system for physical object substitution in VR

Jose G. Estrada and Adalberto L. Simeone

In Proceedings of IEEE Virtual Reality (VR 2017). IEEE, 359-360.

Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze

Adalberto L. Simeone, Andreas Bulling, Jason Alexander, and Hans Gellersen

In Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI 2016). ACM, 168-175.

Indirect touch manipulation for interaction with stereoscopic displays

Adalberto L. Simeone

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2016). IEEE, 13-22.

The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences

Adalberto L. Simeone

In Proceedings of the 2nd Workshop on Everyday Virtual Reality (WEVR 2016). IEEE, 1-4.

Substitutional Reality: bringing virtual reality home

Adalberto L. Simeone and Eduardo Velloso

XRDS: Crossroads, The ACM Magazine for Students 22, 1 (), 24-29.

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Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences

Adalberto L. Simeone, Eduardo Velloso, and Hans Gellersen

In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015). ACM, 3307-3316.

Substitutional Reality: Towards a research agenda

Adalberto L. Simeone

In Proceedings of the 1st Workshop on Everyday Virtual Reality (WEVR 2015). IEEE, 19-22.

Comparing indirect and direct touch in a stereoscopic interaction task

Adalberto L. Simeone and Hans Gellersen

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2015). IEEE, 105-108.

Select & Apply: understanding how users act upon objects across devices

Adalberto L. Simeone, Ming K. Chong, Corina Sas, and Hans Gellersen

Personal and Ubiquitous Computing 19, 5-6 (August 2015), 881-896.

Feet movement in desktop 3D interaction

Adalberto L. Simeone, E. Velloso, J. Alexander, and H. Gellersen

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2014). IEEE, 71-74.

Technical Framework Supporting a Cross-device Drag-and-drop Technique

Adalberto L. Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, and Hans Gellersen

In Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013). ACM, 40:1-40:3.

A Cross-device Drag-and-drop Technique

Adalberto L. Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, and Hans Gellersen

In Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013). ACM, 10:1-10:4.